Did you know time, motivation, and focus don’t have to hold you back from finishing your game?
I’ve been making games in my spare time for years, and despite being in school then working full time, I published several games in 3 years.
Since so many indies quit their games, I want to share my strategies to help you overcome burnout, eliminate confusion, and finish strong.
I used these strategies to finish my own games and help other developers get back on track.
Let’s get your game done, and make the most of its launch!
-Andrzej
“Andrzej gave thorough feedback on my future game ideas, and helped me determine what to spend my time on for the best path to success.”
-Rogue Robin Studios, creator of Amy Hates Robots